home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Shoot!
/
Shoot! (199x)(CD-ROM Update International)(NL)[compilation].iso
/
defdemo
/
defdinst.exe
/
Data.dat
/
Sprites
/
GibMeatA.txt
< prev
next >
Wrap
Text File
|
1997-09-05
|
2KB
|
92 lines
// Properties for Sprites/GibMeatA.TXT
// Last touched by Defiance Build 641
// Ambient Sound Properties
Ambient Sound=(none)
Ambient Sound Background Radius=0
Ambient Sound Volume=100
Ambient Sound Repeat Delay=0
// Light Related Properties
Light Intensity=0
// Default AI Properties (These are only used when an object is first placed. After that the vales are loaded from the ObjectPlacement.txt file
Default AI=None
AI Sub Type=0
AI Peram 2=0
AI Peram 3=0
// More Stuff
Hit Points=8
Radar Color=0,0,0
Targetable=0
Target Vertex 1=0
Target Vertex 2=0
Collide With Player=0
// Enemies and projectiles use to show taking damage and exploding
Explosion Sprite=BloodSplat.spr
Hole Sprite=BloodyMark.spr
Damage Sprite=(none)
Gib Sprite=(none)
Num Gibs=5
Makes Big Water Splash=1
// Only usefull when object is used as a projectile
Can Damage Force Fields=0
// Only usefull when object is used as an ammunition powerup
Ammunition Type=(none)
// Only used by strafe AI
Strafe Distance=400
// How it moved when it is an enemy or projectile
Climb Speed=30
Y Turn Speed=75
Top Speed=8
Friction=0.9
// Only used by Enemies except Activate Sound is also used by powerups when you pick them up
Tracking Range=800
Activate Sound=(none)
Strike 1 Hit Points=0
Strike 2 Hit Points=0
Fire Sound=EnemyFire.wav
// When and where Enemy fire
Fire Range=400
X Angle Fire Range=20
Y Angle Fire Range=22
// How fast an Enemy can fire
Gun Charge Time=1
Shots In Magazine=5
Magazine Relode Time=1.5
// What the Enemy fires
Projectile Model Name=
Shot Flash Sprite=(none)
Shot Trail Sprite=(none)
// Where the shots come from
Num Guns=2
Gun X Pos=0
Gun Y Pos=0
Gun Z Pos=0
Gun 2 X Pos=0
Gun 2 Y Pos=0
Gun 2 Z Pos=0
// Only used by Sprites
Sprite Scale=0.667
Sprite Frames Per Second=15
Sprite Translucent=0
Sprite Face Camera=1
Sprite Keep Looping=1
Sprite Loop Back Frame=0
// Only used by Explosion Sprites
Explosion Sprite Sound=GibbMeatHitGround.WAV